Elevated by RGBA and TBC

“This is a new realtime rendering demo, in 4 kilobytes (render engine, models, textures, animations, postprocessing, sound synthetizer and music track). It’s written in assembler mostly and uses Directx for rendering. It was done as a colaboration of my group RGBA with my danish friends of TBC. We won the 4096 byte demo competition of Breakpoint 2009, held in Bingen, Germany.”

This is so amazing until 1:00 when it turns into esoteric weirdness. I wish I would be as skilled, you can do everythign you want.


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